rewrite ui with vite+react

This commit is contained in:
2026-03-12 11:57:43 +03:00
parent 44c7126ac5
commit da9f4bb0ec
24 changed files with 3165 additions and 63 deletions

21
web/src/player/context.ts Normal file
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import { createContext, useContext } from "react";
import type { EpisodeDetail } from "../api/podcasts";
export type PlayerStatus = "stopped" | "playing" | "paused";
export type PlayerContext = {
status: PlayerStatus;
setStatus: (status: PlayerStatus) => void;
episode: EpisodeDetail | null;
setEpisode: (episode: EpisodeDetail | null) => void;
};
export const playerContext = createContext<PlayerContext | null>(null);
export const usePlayerContext = () => {
const ctx = useContext(playerContext);
if (!ctx) {
throw new Error("No PlayerProvider in component tree");
}
return ctx;
};

128
web/src/player/player.tsx Normal file
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import { useEffect, useRef, useState } from "react";
import { usePlayerContext } from "./context";
import { RewindIcon } from "../icons/rewind";
import { FastForwardIcon } from "../icons/fastforward";
import { PauseIcon } from "../icons/pause";
import { PlayIcon } from "../icons/play";
export const Player = () => {
const { status, episode, setStatus } = usePlayerContext();
const audioRef = useRef<HTMLAudioElement>(null);
const [currentTime, setCurrentTime] = useState(0);
const [duration, setDuration] = useState(0);
useEffect(() => {
if (!episode) return;
audioRef.current = new Audio(episode.url);
audioRef.current.addEventListener("timeupdate", (e) => {
const t = e.target as HTMLAudioElement;
setCurrentTime(t.currentTime);
});
audioRef.current.addEventListener("loadeddata", (e) => {
const t = e.target as HTMLAudioElement;
setDuration(t.duration);
});
}, [episode]);
useEffect(() => {
if (!audioRef.current) return;
if (status === "playing") {
audioRef.current.play();
} else {
audioRef.current.pause();
}
}, [status, audioRef]);
useEffect(() => {
const handleKeyPress = (e: KeyboardEvent) => {
switch (e.key) {
case "ArrowLeft":
if (audioRef.current) {
audioRef.current.currentTime -= 10;
}
break;
case "ArrowRight":
if (audioRef.current) {
audioRef.current.currentTime += 10;
}
break;
}
};
window.addEventListener("keydown", handleKeyPress);
return () => {
window.addEventListener("keydown", handleKeyPress);
};
}, []);
const progress = currentTime / duration;
if (status === "stopped") {
return null;
}
return (
<div className="fixed bottom-0 left-0 right-0 z-50 max-w-[1440px] w-full mx-auto">
<div className="bg-white py-2 px-4 flex items-center gap-4">
<div className="flex items-center gap-2">
{status === "playing" ? (
<button onClick={() => setStatus("paused")}>
<PauseIcon size={24} />
</button>
) : (
<button onClick={() => setStatus("playing")}>
<PlayIcon size={24} />
</button>
)}
<button
onClick={() => {
if (!audioRef.current) return;
audioRef.current.currentTime -= 10;
}}
>
<RewindIcon size={24} />
</button>
<button
onClick={() => {
if (!audioRef.current) return;
audioRef.current.currentTime += 10;
}}
>
<FastForwardIcon size={24} />
</button>
</div>
<div
className="w-full h-2 flex items-center rounded-lg bg-neutral-200 overflow-hidden hover:h-5 transition-[height] ease-linear"
onClick={(e) => {
if (!audioRef.current) return;
const rect = e.currentTarget.getBoundingClientRect();
const left = e.clientX - rect.x;
const percent = Math.floor((left / rect.width) * 100);
const newTime = (duration * percent) / 100;
audioRef.current.currentTime = newTime;
setCurrentTime(newTime);
}}
>
<div
style={{ width: `${progress * 100}%` }}
className="bg-red-500 h-full"
></div>
</div>
<p className="min-w-[50px] text-right">{formatTime(currentTime)}</p>
</div>
</div>
);
};
const formatTime = (seconds: number): string => {
const m = Math.floor(seconds / 60);
const s = Math.floor(seconds % 60);
return `${m}:${String(s).padStart(2, "0")}`;
};

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import { useState, type ReactNode } from "react";
import {
type PlayerContext,
type PlayerStatus,
playerContext,
} from "./context";
import type { EpisodeDetail } from "../api/podcasts";
export const PlayerProvider = ({ children }: { children: ReactNode }) => {
const [status, setStatus] = useState<PlayerStatus>("stopped");
const [episode, setEpisode] = useState<EpisodeDetail | null>(null);
const value = {
status,
setStatus,
episode,
setEpisode,
} satisfies PlayerContext;
return (
<playerContext.Provider value={value}>{children}</playerContext.Provider>
);
};