idk even know anymore
i think i added games
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58
steam.go
Normal file
58
steam.go
Normal file
@@ -0,0 +1,58 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"game-wishlist/model"
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"net/http"
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"net/url"
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"strconv"
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)
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type SteamAppDetails = map[int]struct {
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Success bool `json:"success"`
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Data struct {
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Type string `json:"type"`
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Name string `json:"name"`
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SteamAppId int `json:"steam_appid"`
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HeaderImage string `json:"header_image"`
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ReleaseDate struct {
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Date string `json:"date"`
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} `json:"release_date"`
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} `json:"data"`
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}
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func getSteamGameDetails(appId int) (*model.Game, error) {
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req, err := http.NewRequest("GET", "https://store.steampowered.com/api/appdetails", nil)
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if err != nil {
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return nil, fmt.Errorf("failed to construct request for game details: %v", err)
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}
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q := make(url.Values)
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q.Set("appids", strconv.Itoa(appId))
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req.URL.RawQuery = q.Encode()
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resp, err := http.DefaultClient.Do(req)
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if err != nil {
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return nil, fmt.Errorf("failed to fetch game details: %v", err)
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}
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defer resp.Body.Close()
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appDetails := SteamAppDetails{}
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if err := json.NewDecoder(resp.Body).Decode(&appDetails); err != nil {
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return nil, fmt.Errorf("failed to decode game details response: %v", err)
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}
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gameDetails, ok := appDetails[appId]
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if !ok {
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return nil, fmt.Errorf("game not found")
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}
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return &model.Game{
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Name: gameDetails.Data.Name,
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SteamAppID: gameDetails.Data.SteamAppId,
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Image: gameDetails.Data.HeaderImage,
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ReleaseDate: gameDetails.Data.ReleaseDate.Date,
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}, nil
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}
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